pride ourselves on our ability to obtain favorable resolutions to
disputes even under the most difficult of circumstances.
doing so, we follow a simple collection of rules. We'd like to say
that they are original to us... but they aren't. We've collected
them from others over the years. Some of them predate us by centuries...
some may be as old as two dinosaurs fighting over a piece of meat.
If you find yourself in a fair fight, you've probably done something
you are in a fair fight, your first priority is to turn it unfair.
after a fight is engaged, the ways of turning the fight unfair are
limited only by your imagination.
ideas on how to do this, see "Generating Tactical Advantage"
below and for ideas on how to do this against a stronger opponent,
Tzu, Maneuver Warfare, Boyd Cycles and the Blitzkrieg".
If it is worth a fight, it is worth winning. Don't skimp and don't
there was a valid reason to begin the fight, it is unlikely that
there exists a cost effective way to lose it.
also "Picking Adversaries and Fights" below)
Once a fight starts, be ruthless, be relentless. Bring it to closure
quickly. The longer it drags on, the more costly it becomes.
The likely outcome of any dispute or fight can be assessed by balancing
the following factors:
relative strength and force each adversary can bring to bear.
relative positional advantage or disadvantage of each adversary.
relative strengths of will. The relative importance to each adversary
of winning or losing; what each has to win, what each has to lose.
simple equation has proven itself true and complete for hundreds
of millions of years. It shows no sign of growing outdated soon.
Few conflicts are fought to the destruction of the losing participant.
Even between mismatched adversaries, most fights resolve into contests
of wills. Usually, the participants will fight until one of them
finds the pain and cost of battle to be greater than the value it
places on what is being fought over. That adversary will then disengage
or concede to the other.
whatever you can to demoralize your opponents. Create in them
a strong desire to be involved in some other activity.
find ways of diminishing the value to your opponent of what you
are fighting over.
Create opportunities to do the unexpected and the unconventional.
Follow the line of least expectation. There is nothing more demoralizing
or intimidating than facing an unpredictable opponent.
impact of this on your adversary is multiplied when you couple
it with speed and agility in reacting to countermeasures.
Avoid backing anyone into a corner. No one is more dangerous than
someone who cannot retreat. Cornered, even a meek person can turn
into a tiger. Leave them an escape route.
Never rely on an opponent to make a mistake. Once they make a mistake;
move quickly. Exploit it and don't let up.
The bigger the stakes for your opponents, the easier they are to
Don't bluff anyone until they have first seen you win a few. The
ideal is to let them see you win three row.
single win by itself doesn't have much impact. Two wins is evidence
of a pattern. Three wins is a clear pattern.
observing three consecutive wins, few people will bet against
Its easier to bluff someone coming off a string of losses than someone
who is on a winning streak. A string of three consecutive losses
Avoid bluffing the same person twice.
Bluff sparingly. Few things hurt your credibility more than bluffing,
getting called on it, and then backing down. It will limit your
freedom of maneuver in the future, even when you aren't bluffing.
Adversaries and Fights
Select your adversaries with care. Never underestimate the ability
of an adversary to cause you grief in the future. People will revenge
themselves for small offenses as much as for large ones.
Choose your fights carefully; even with existing adversaries.
Don't get into a fight unless it is worth it. Don't get into a fight
unless you can win it.
is no fight that you cannot lose, no matter how disadvantaged
you can get a similar result without a fight, do it. You cannot
benefit from a needless fight. Fights are costly propositions
even when won.
taking sides, if you can make little difference, stay neutral.
Don't help a powerful person cause harm to a weaker party. Your
help is not needed and therefore earns you no gratitude; and you
pick up an unnecessary enemy.
helping someone cause harm to another party, first make sure you
have little to fear from the harmed party, regardless of the outcome.
you must or should take sides. Deciding whether to take sides
or sit on the fence can be difficult. Don't ignore your own sense
of right and wrong; but avoid making foolish alliances not in
your best interest.
If it becomes clear you will lose a battle, retreat. There is no
valor in absorbing needless injury.
you retreat too quickly or carelessly, your retreat can turn into
a rout. You will suffer more damage in a rout than you will by
accepting battle in retreat.
you retreat, retreat like a wounded lion; give your opponent reason
to advance with caution.